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Projects


The Charizard Holo Base Set in Augmented Reality


Shader Breakdown on Multiversus' Hypergalactic Puppet skins (Galaxy Shader)


Rigged, animated, and rendered an MTLB model.


An Unreal Tool helps developers quickly scan selected assets for common optimization issues across Static Meshes, Textures, and Materials.
Checks for issues such as missing LODs, oversized textures, material slot count, naming conventions, collision complexity, Nanite review cases, normal map compression, mask texture sRGB settings, and high lightmap resolution.
Checks for issues such as missing LODs, oversized textures, material slot count, naming conventions, collision complexity, Nanite review cases, normal map compression, mask texture sRGB settings, and high lightmap resolution.


Built with Unreal Engine 5, Blueprints, Niagara VFX, shaders, and post-processing, this real-time weather system allows environments to transition between dry, rainy, snowy, and hail weather states.


A psychological narrative VR experience where the user spelunks through a cave and uncovers their deep past.


A tool to efficiently model buildings by using modular kit alongside procedural generation.

A procedural lava material made in Substance 3D Designer, featuring flowing molten shapes, cracked volcanic rock, emissive glow, and animated shader videos showing lava movement and pulsing heat.
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